he only genuine sensation of movement that usually registers is the mashing of buttons and thumbsticks. So the most extraordinary accomplishment of Mirror’s Edge is the way it utterly immerses you in the experience of free-running — you viscerally feel the thrill of flowing gracefully over rooftops and around obstacles. The marvelously designed first-person view makes you feel like you are Faith, the game’s star. And since she’s one mighty badass, this game is a joy to play.

Set in a totalitarian near-future, Mirror’s Edge imagines a city where oppressive law enforcement means every move is watched and every action judged. While most of the population complies like sheep, a renegade organization of runners flits across the rooftops, ducking all that surveillance to deliver private data and packages. It’s the perfect framework to hang a parkour game on, and while free running might not seem meaty enough to support an entire game, Mirror’s Edge makes it work beautifully with an inventive blend of platforming, combat, and puzzles.
But before the word “platforming” scares you off, let us assure you that it’s almost an unfair label to hang on this game. Traditional platformers have faded off most of our radars because they feel tediously unfair. They have some B.S. mechanic that you tilt against until you unravel some arcane trick, and then voilà — you get to move on with equal parts relief and satisfaction. In Mirror’s Edge, it’s all satisfaction. Everything is completely doable if you mind your training and remember that Faith is a runner, not a fighter.

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